๐Ÿ“œ HOW TO PLAY

The idea in one line

Everything runs on one formula โ€” Swarajya = Justice + Trust + Protection + Prosperity โ€” shown top-left as four bars and a grade. Raise it by ruling well, and villages, sardars and whole Deshmukhi holdings choose your banner. Let fear and heavy taxes rule instead, and the same arithmetic delivers the country to Bijapur.

Your first five minutes

  1. Restore the broken temples in your starting villages (๐Ÿ›• button, then click the village) and Donate to the monks (๐Ÿ™). Watch Trust and Justice climb.
  2. Set a just tax โ€” open the Roster (๐Ÿ“‹ or V) and keep the global rate near 12%. Heavier fills the treasury and empties hearts.
  3. Answer the missions (right panel): a tiger at the livestock, bandits looting, a patrol torturing a village โ€” send your selected troops with one click. Each deed moves the formula.
  4. Send the Patil (๐Ÿงพ) to collect tax before it piles up โ€” thieves rob villages whose uncollected tax grows fat, and they run for the border with your gold.
  5. When hearts are warm, push outward โ€” the neutral middle first, then the Adilshahi north.

Winning hearts (and holdings)

Every village has a sardar โ€” Loyalist, Cautious, Bold or Opportunist โ€” with his own allegiance, shown as a popularity bar above the village. He declares for Swarajya on his own when your legitimacy, his safety and your tax rate convince him. Troops standing in a village can coerce it โ€” but a terrified or hostile village refuses.

Villages group under five Deshmukhi holdings (the hand-drawn boundaries). Win the deshmukh โ€” by deeds, negotiation, or gold if he's corrupt โ€” and his whole holding joins at once. Lose him the same way.

The economy: four resources

ResourceComes fromSpent on
๐Ÿช™ GoldVillage tax โ€” collected by the PatilRecruiting, donations, buildings, bribes
๐ŸŒพ GrainFarms, orchards, dairiesThe army eats โ€” 1 grain per soldier per 10s; recruits cost grain
โ› IronMinesArchers' arms
๐Ÿชจ StoneMinesTemples, wells, bridges, shrines
An army with an empty granary fights at three-quarter strength and a man drifts home every few seconds. Hold farm villages before you raise a great host โ€” and markets quietly turn surplus grain into coin.

The muster & the war

๐Ÿ“ฏ Muster calls every allied sardar to ride on Torna โ€” each decides for himself, weighing his loyalty, his fear, and whether his own village is threatened. Keep the levies fed and concentrated: scattered companies are eaten piecemeal by the Subahdar's war-parties.

Bijapur fights the same war darkly: bribes for wavering sardars, raids that burn and frighten, war-parties that retake undefended villages, thieves after your tax.

The land fights too (ganimi kava)

Three ways to win

  1. ๐Ÿ•Š Liberated Without a Sword โ€” hold โ‰ฅ2 districts and reduce the Adilshahi to โ‰ค2 villages; the unsupplied garrison melts and surrenders.
  2. ๐Ÿฅท Torna Undone from Within โ€” sabotage all three stores; the garrison collapses without a siege.
  3. โš” Torna Taken by Force โ€” break the garrison in battle and bring Shivaji to the gate.

You lose only by losing the people: every village gone and the army scattered. Shivaji himself is never lost โ€” beaten down, he withdraws to Lal Mahal at a cost to your name.

Controls

ActionMouse / TouchKeys
SelectLeft-drag a box ยท tap a unitE select all ยท 1โ€“9 groups (Ctrl+1โ€“9 assign)
Move / AttackRight-click ground / foe ยท tapX stop
PanEdge-pan ยท two-finger dragW A S D / arrows
Rotate & tiltMiddle-drag or Ctrl+drag (Unity-style) ยท two-finger twistQ/E rotate ยท R/T tilt
ZoomWheel ยท pinch
GameSpace pause ยท V roster ยท G sneak ยท F centre ยท M mute ยท H help ยท Esc cancel
Stuck? Press the ๐Ÿงญ Advisor โ€” it will run the campaign honestly with the same rules, and you can take back command at any moment. The โš™ settings hold difficulty (Calm / Normal / Relentless), the tax slider, and this shortcut list.

โ–ถ  Take Torna