RISE OF SWARAJYA

Win the people, and the fort follows. The Maval country, 1646 โ€” a sixteen-year-old Shivaji sets his eyes on Torna.
โ–ถ  Play the game ๐Ÿ“œ  How to play
Swarajya  =  Justice + Trust + Protection + Prosperity

Legitimacy is the primary weapon. Restore temples, free captives, tax justly, guard the cultivator โ€” and sardars, deshmukhs and whole districts choose your banner of their own will. Rule by fear, and the same arithmetic works against you.

Three ways to take a fort

๐Ÿ•Š

Liberated Without a Sword

Win the countryside holding by holding, break the Adilshahi north that provisions Torna, and the starved garrison lays down its arms โ€” not one shot fired at the walls. The thesis ending.

๐Ÿฅท

Torna Undone from Within

Ganimi kava. Slip a man past the garrison unseen; foul the cistern, fire the granary, wreck the armoury, free the prison camp. Thirsty, hungry and weaponless, the fort opens its gates. The closest to history.

โš”

Torna Taken by Force

Storm the crag against the high-ground arrows and bring Shivaji to the gate. Always possible, always costliest โ€” the countryside will remember the blood.

A living Maval

An interactive model, not a historical record. Shivaji Maharaj is never depicted defeated, captured or harmed; atrocity is the enemy's tool and is never available to the player.